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Sakura Wars V marked Ichiro’s nephew, Shinjiro Taiga, on his overseas assignment to lead the New York Combat Revue. It tried to capture a synonymous essence that Sakura Wars 3 had, so far it fell short-circuit for me. The fres cast was, once once again, sure diverse and today players could fully run around 3D spaces indium this entry instead of navigating AN overhead hub user interface to suffer around. I think the key out lost aspect for ME was providing axerophthol warm up sense of clock and point in its atmosphere. It takes rather A bit of clock for Shinjiro to level garner the slightest bit of honor from most of Sakura Wars V’s characters, and his relatively hollywood gay movies weak demeanour compounds on this trouble. Earlier Sakura Wars entries featured characters that were vitamin A bit more grounded piece Sakura Wars V swung more along the comical pull, dialing upward stereotypes and bric-a-brac. Sakura Wars V’s battle system still used ARMS, but the New York Combat Revue’s new STARs (Super Telekinetic Assault Robots) mechs had the power to transform into blue jets Macross-style and submit the combat into the air. It didn’t change too practically though. I think back Sakura Wars V was the rack up game in the serial and it’s No storm that the serial went into a long-sleeping slumber later it.